Robotnik (voiced by English blues singer Long John Baldry!) was on the rampage day after day à la Bowser, attempting to overthrow the home world of Sonic (voiced by Jaleel "Urkel" White!) and Tails (exclamation points!!!) with his vast array of dastardly machines. Sonic 2 had made its way to the Genesis less than a year before (with the third installment arriving a few months later), so it was no surprise to see Sonic's new sidekick, Tails, along for the ride. What were we wearing?Īs with most animated adaptations of video games, The Adventures of Sonic the Hedgehog tied in loosely with the franchise but kept most fans happy. This lighter version was dubbed The Adventures of Sonic the Hedgehog premiering roughly two weeks before its darker cousin (both in September), the series included plenty of familiar heroes and villains.and a garish color palette, because it was the early 1990s. Sega fans should remember not one, but two separate animated incarnations of the character in 1993: one was a darker version that spanned only 26 episodes, while the other was a more lighthearted take that lasted 65 episodes both only aired new episodes until December of the same year, but the latter was a weekday series. Coyote and the Decepticons, though, Robotnik kept going back to the drawing board.Īs with most popular franchises, of course, Sonic eventually expanded outside of the video game world. Eggman), a bald, rotund, mustachioed scientist whose evil machines are consistently destroyed by our heroes. Later games introduced supporting characters like "Tails" (a yellow fox with two tails), "Knuckles" (an echidna that doubled as Sonic's friend and competitive rival) and "Shadow" (a fellow hedgehog, but this one was a bad guy). 3 and the like, the Sonic franchise had plenty of imaginative worlds to zip through, tons of secrets to uncover and quite a few twists and turns. Truth be told, though, I never owned a Genesis when they were popular (opting for the Super NES in my younger days), but games like Sonic left me wishing for a bigger allowance. ![]() First released on the classic Sega Genesis console, I remember the Sonic franchise as fun, fast and colorful, with almost limitless replay value-and as shown by the sales figures, I wasn't the only fan. ![]() Sega focused their advertising on the games' speed, throwing out hollow buzzwords like "blast processing" to explain how the blue mascot zipped past enemies, through loops and hidden passageways. From the original, self-titled game onward, most installments were traditionally side-scrolling adventures, similar to Super Mario Bros, Bonk's Adventure and all the others. His franchise proved to be very popular, selling in excess of 40 million games on a variety of platforms and genres. As Sega's answer to all things Mario, Sonic the Hedgehog was first unleashed as the company's mascot in 1991.
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