![]() Everybody gets kicked off the servers when that happens, and that time was rapidly approaching. at 11:00 UTC every day is downtime, when CCP restarts the cluster. However, we were heading for another timer. We were going to get something out of all of this. So we had 15 real time minutes to start shooting while 6 seconds of game time was taking 6 minutes to execute… if your commands made it into the queue to be processed… so by the time they could start locking up the structure it was too late.ĦK people in space around a structure though, a fight was going to happen and the Leshaks started brawling with a Paladin fleet. While everybody else was moving at 10% speed due to Time Dilation, which CCP uses to slow things down so the server can try to keep up, structure timers do not slow down. Our structure shooting fleet, the Leshaks, got into the system and got with range of the Keepstar, but ran into one of our old known issues. Past 6 minutes trying to lock two targets Leshaks were sent in to shoot it for the armor timer. It looked like Fraternity and its allies were not going to contest the first Keepstar in ROIR-Y. When I got on we had more than 2,000 people in our staging system, a number that grew past 3,500 as the first timer approached. I opted to take a nap on Saturday afternoon and then stayed up past midnight to try and go on at least the first op. Imperium leader Asher Elias asked us to “alarm clock” these ops… get up early, stay up late, whatever… in order to push these structures into their next timers. This was further complicated by the fact that at 2am local time in most locations in the US Daylight Savings Time began, so the clocks did their annual “Spring Forward.” But subsequent events are set to occur in the time zone the defender has chosen.įraternity, the defender, is a largely Chinese based alliance, so their choices were well off of normal business hours here in the US. The first event, shooting the shields, can happen at any time. The Keepstars were all set to enter their armor timer events, the second of the three shoots required to kill these structures today. Fraternity Keepstar Locations in the region
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