![]() *The texture filtering settings do not matter much in terms of FPS so just make sure to select High performance on the Quality setting. This setting works well with SSDs but is not recommended on HDDs. The shader cache stores these compiled shaders so that subsequent runs of the same game do not need to perform the shader compilation”. Shader compiles are normally performed each time a game runs and are a common cause of game-play stuttering. *Shader cache/Shader cache size on newer drivers – keep it on or on driver default value – “controls the maximum amount of disk space the driver may use for storing shader compiles. ![]() Every driver after 359.06 has caused random crashes and I recently figured out to try switching the Power management mode to 'Prefer maximum performance' and this solved the problem. I have a GTX 970 and I'm running driver 364.51. NVIDIA Program Settings options Once that is done you should also go to the Global Settings section and set the Global Preset option to Workstation App Dynamic Streaming. Power management mode: Adaptive causes random crashes7Mar 2016Apr 2016. Since we are maximizing latency and FPS G-Sync is off and the maximum refresh rate is used. Set ‘Power management mode ‘ from Specify the settings for this program list to NVIDIA driver controlled. The setting will change if you use Adaptive sync. *Refresh rate – highest available to use the maximum potential of your monitor. If you are on a laptop or on a PC that has thermal issues and are willing to sacrifice performance choose a different value that will help with power saving. *Power management mode is set to Prefer maximum performance to allow the GPU to boost to the highest clock and keep it that way for best latency and performance. optimus-manager supports several ways to control the power state of the Nvidia GPU, however since v1.2 they are all disabled by default. If your games do not use more than 85% of your GPU leave Low Latency Mode off. The whole point of the Optimus technology in laptops is that your Nvidia GPU can be turned off when you are not using it, resulting in significant power savings. Having this on Ultra might affect your FPS a bit since your CPU has to work harder. Same as Adaptive, but will not re-render frames when the GPU workload is idle instead it will just display the previous frame. * Low Latency Mode you can keep on On or Ultra as it helps with limiting queued frames, therefore, lowering input lag in games that do not use Nvidia Reflex technology.
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